TN and You

Story and all the needs for the game
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Amaterasu
Posts: 419
Joined: Fri Oct 15, 2021 10:34 pm

TN and You

Post by Amaterasu » Thu Dec 09, 2021 6:16 pm

This system TN are based on difficulties

Code: Select all

Task Difficulty 		Description 		Target No. 	Guidance
0				Routine			0 		Anyone can do this basically every time.
1 				Simple 			3 		Most people can do this most of the time.
2 				Standard		6 		Typical task requiring focus, but most people can usually do this.
3 				Demanding 		9 		Requires full attention; most people have a 50/50 chance to succeed.
4 				Difficult 		12 		Trained people have a 50/50 chance to succeed.
5 				Challenging 		15 		Even trained people often fail.
6 				Intimidating 		18 		Normal people almost never succeed.
7 				Formidable 		21 		Impossible without skills or great effort.
8 				Heroic 			24 		A task worthy of tales told for years afterward.
9 				Immortal 		27 		A task worthy of legends that last lifetimes.
10 				Impossible 		30 		A task that normal humans couldn’t consider (but one that doesn’t break the laws of physics).

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Amaterasu
Posts: 419
Joined: Fri Oct 15, 2021 10:34 pm

Re: TN and You

Post by Amaterasu » Thu Dec 09, 2021 6:18 pm

Many task that will require rolling will be difficulty 3 and above.

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Amaterasu
Posts: 419
Joined: Fri Oct 15, 2021 10:34 pm

Re: TN and You

Post by Amaterasu » Mon Apr 25, 2022 1:02 am

Note that:
If you are trained the task difficulty is dropped by 1.
If you are specialized the task difficulty is lowered by 2.
If it is an innability raises the task difficulty by 1.

Example:
Martha is trained in trickery and want to prank a teacher. The difficulty for such task is 4 because the teacher is always on high alert. For Martha the task is 3 so she needs to roll a 9 or more to succeed.

Alan is specialized in video games and wants to do the special move in the Mortal Fighters 2 game the task is difficulty 6 because the code is one very secret. He lowers the task to a 4, has to a TN 12 to be able to use the secret move.

James is clumsy and want to escape the classroom. He has an innability to stealth. The usual number to roll would be a TD of 3 but his innability takes the TD to 4 he has to beat a TN of 12.

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